Comment on I forgot that AAA slop devs actually made fun games that didn't have money pits

ampersandrew@lemmy.world ⁨5⁩ ⁨days⁩ ago

If you haven’t played a AAA game in over 14 years, then you might be surprised to find out that it happens all the time. Marvel 3 did upset its fans with its business model though. They put out “Ultimate” Marvel vs. Capcom 3 a year later, for like $40, and it pissed a lot of people off. So the cash shop wasn’t in the game, but it still had that sour taste for a lot of folks. The reality is that making a fighting game is not going to result in the best version of that game on the first try, meaning that they need to do more work on it after the point of sale, meaning they need to raise more money to justify that work. It used to be buying separate versions of the same game (Super, Turbo, Championship Edition, etc.), and now it’s buying DLC characters in the same version of the game. That $0.25 arcade machine had a high chance of being far more expensive than what you paid for the home version, and that’s why they did it; arcades were a plenty nefarious business model in their own right.

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