We blew into Nintendo cartridges in the US too. It certainly did feel like it helped, but I imagine in reality the point of failure was the wobbly connection inside the console.
Comment on From Yellow Cartridges to Steam: A Post-90s Gamer’s Chronicle of China
frenchfrynoob@lemmy.world 1 day ago
- 1980s–1990s: The Little Tyrant and the “Learning Machine”
Near the end of the Famicom era, a peculiar product appeared in China: the Little Tyrant learning machine. It looked like a keyboard. It could teach simple programming. More importantly — it could play Famicom games. Many parents believed their children were studying. The spokesperson was action star Jackie Chan. It was affordable. So it entered many households.
Today’s casual Chinese gamers might only know Tencent, not Nintendo. But the generation that grew up with the Little Tyrant remembers one catchphrase — the boot-up jingle: “Ah~ Little Tyrant, so much fun!”
The Little Tyrant used pirated cartridges. The chips were cheap, nowhere near as stable as legitimate ones. But it was also compatible with official Famicom carts.
And then there’s a habit unique to Chinese players — some still keep it today: blowing into cartridges. Three puffs of breath onto the gold contacts before inserting the cartridge. It didn’t really help. It was pure superstition. But without it, something felt missing.
Popular cartridges were multi-game compilations. “999 games in 1” sounded like a great deal, but in reality it was the same few games with renamed titles. For a real AAA title, you had to buy a “4-in-1” cartridge for about 1 USD. More expensive, but worth it.
And then there was the legend. Contra’s hidden “Water Level 8.” Kids across the country were whispering: after you beat the normal 8 levels, there were 8 more underwater. On the 6th level, there was an enemy that glitched into a frog-mouth shape. If you jumped onto it, you could enter the hidden stage. We all tried. We jumped. We died. Some kids bragged they had done it. We believed them.
Later, when we got online, we learned it was fake — the Famicom cartridge never had it. But in 2016, a Chinese player went through every version. On the MSX2 version, after beating the final boss, the protagonist really dives into the deep sea. The path underwater really existed. A 30-year rumor, finally proven true. Konami themselves later acknowledged it.
It wasn’t that we loved making up stories. It was that era: no internet, no guides, only word of mouth. And sometimes, the rumor outran the truth.
Pirate sellers were even more ruthless. As long as a game played like Contra, they’d slap the Contra name on the box. Water Contra → real name: Shadow of the Ninja (katanas, not guns). Air Contra → real name: Final Mission (difficult to the point of self-harm). Space Contra → real name: Raf World (great music, nothing to do with Contra). Contra 6/7/8 → all bootlegs (official Contra 4 didn’t come out until 2008 on the DS). Super Contra 7 → a domestic bootleg, literally titled Super Contra 7. You’d buy it, plug it in, and realize you’d been tricked. But you’d grit your teeth and play anyway. Some of them were pretty good. Our generation grew up being scammed like that.
hzl@piefed.blahaj.zone 17 hours ago
frenchfrynoob@lemmy.world 12 hours ago
"I’ll add a picture of a Subor learning machine. Even though what we played back in the day were bootlegs, our love for gaming was still real Image
hzl@piefed.blahaj.zone 4 hours ago
Look at you with your fancy extra buttons and your whole ass keyboard!
frenchfrynoob@lemmy.world 12 hours ago
Blowing on game cartridges and smacking old TVs seemed to work mainly because reinserting the cartridge improved the connection, while the smacking temporarily fixed loose solder joints in aging CRT televisions — it wasn’t the blowing or hitting itself that actually did the trick.
hzl@piefed.blahaj.zone 4 hours ago
I dunno, sounds to be like blowing and hitting worked pretty good, if not for the reasons we thought.
MigratingApe@lemmy.dbzer0.com 22 hours ago
You have no idea how much of this was common in 1990-2000s in Poland. I remember the Famicom clones, including the keyboard one, and bootleg cartridges sold at every corner of every bazaar. It was THE game console here, mostly known by the name of one such clone called Pegasus :)
The issue with mismatched cartridge got so bad at the near end of an era that sellers started using portable TVs powered from car battery so the customer could test it before buying, right there at the bazaar. :)
frenchfrynoob@lemmy.world 20 hours ago
The VCD300 carried the childhood memories of countless children from impoverished families, allowing them to access the outside world and experience simple joys through discs in an era of material scarcity
Zanshi@lemmy.world 16 hours ago
I remember that! Mine looked like an N64 and gamepads looked like they were from PS1. On the bazaar there were so many PolyStations, and games were often hidden under clothes or some other stuff