Comment on Sabotage's retro-RPG Sea of Stars hits 4 million players
rigatti@lemmy.world 10 months agoI really enjoyed the story. The battle system was fun at first but then didn’t really offer much depth or player expression as the game progressed. Maybe that’s why you got tired of it?
LennethAegis@kbin.social 10 months ago
The really low number of skills and how long they each took to perform on top of how beefy most enemies were also did not help.
4am@lemm.ee 10 months ago
Yeah that irked me as well. They set up this cool system (simple but it seemed fleshed out) and then like, never did anything with it
LennethAegis@kbin.social 10 months ago
I agree, I hope the team learned a lot from making this game, so the next time they try to make an rpg, they can make something much better.
4am@lemm.ee 10 months ago
Yeah perhaps they got bogged down with all the other stuff (graphics, music, settings, etc) and for that the story and mechanics suffered. Now that they have a game engine and experience, a second attempt might leave more time to flesh it out a bit more.
They also perhaps wanted to make it accessible but weren’t skillful at knowing how light to keep it.