Comment on Why are Steam games priced unfairly in Euros indifferent to where one resides?
Atomic@sh.itjust.works 2 weeks agoSteam does not decide the price. The publisher does.
They used to accept Argentinian pesos. But no one wants it because it’s worthless so that’s why they have to pay in USD.
potustheplant@feddit.nl 2 weeks ago
That’s completely besides the point. You said that they could have different prices due to having the same currency in the store. However, there are plenty of stores with the same currency and different prices.
Also, how much ARS is worth when compared to USD has absolutely nothing to do with why the store is in USD. It actually used to be in the local currency but, for a period of time a few years ago, there was quite a bit of inflation and prices had to be updated constantly. To avoid this, they switched it back to USD.
Twerp10@reddthat.com 2 weeks ago
Atomic made a great comparison and backed it up. No need to be so stubborn.
potustheplant@feddit.nl 2 weeks ago
Except that they didn’t? I’m not stubborn, they’re just wrong.
Atomic@sh.itjust.works 2 weeks ago
I offered an explanation as to why I thought it was the same price in most of Europe.
It’s also quite easy to travel within Europe. So they might think it will get taken advantage of for significantly cheaper prices. Which means less revenue for the publisher.
“Quite a bit of inflation” is a very nice way of saying “the currency is useless”.
I don’t know which currency the developers are paid in. But Valve is paid in whatever currency you spend. How they handle it from there is up to them and their bank(s).
They still have to pay tax in the countries they sell products in. I can’t speak for all countries, but they generally want to be paid in their own currency.
In the end. It’s up to each individual publisher to decide how and where to price their game. It’s a question that has as many answers as there are publishers. I assumed we were all under that understanding but clearly I was mistaken.