Comment on ELI5: How does Frame Generation even work?
SharkAttak@kbin.melroy.org 3 weeks agoNice explanation. Now call me old fashioned, but I can't help to wonder if all the effort in making the DLSS neural prediction engine and the "render at low res and then enlarge" would've been better spent in a regular rendering engine...
Danitos@reddthat.com 2 weeks ago
Each game usually has their own engine, while DLSS/FSR is done by Nvidia/AMD and everybody uses either Nvidia, AMD or Intel GPUs, so the overhead in developing time for the game devs is bigger in optimizing the game vs supporting DLSS/FSR.
However I agree with the sentiment, I wish game studios invest more effort actually optimizing their game instead instead of doing the lazy “let’s just add DLSS/FSR support and call it a day”.