Comment on [DCSS] I have identified the last magical staff
ulo@beehaw.org 1 week ago
Sounds tricky to manage everything! It’s cool that the game accounts for noise… What class do you normally play?
Your post reminds me that I have been meaning to try DCSS! I have quite a bit of Shattered Pixel Dungeon experience; if you are familiar, is there any overlap in the concept/approach to the games?
catfeeder@piefed.blahaj.zone 1 week ago
Pixel Dungeon was my first roguelike and Shattered was my first win in a roguelike too! DCSS in comparison is much more complex and combat-focused. No hunger, no inventory management, no consumable puzzles.
But it’s much more varied in ways you can approach combat. There’s melee of course, then there are all sorts of spells (shooting spells, summoning spells, necromancy, martial buffs…) plus every character will also join a god, each with their own unique gameplay. It might be a bit overwhelming but it’s very rewarding once you ‘get it’.
I jump between different builds and have won with each ‘major’ build except stabbers (that make enemies vulnerable with stealth and magic then one-shot them with a dagger). My favorite is Shapeshifter who changes into different forms throughout play gaining unique innate abilities.