Comment on StarCraft-Inspired RTS From Former Blizzard Devs Losing Online Multiplayer Because Server Partner Was Bought By AI Company - Aftermath (Nathan Grayson)

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anton@lemmy.blahaj.zone ⁨3⁩ ⁨days⁩ ago

There are 2 reasons for dedicated servers, matchmaking and refereeing. Both those functions can be archived by community servers, but need to exists. If you don’t have matchmaking you need to find opponents for each game by yourself.
If you have no referee, the player hosting the match can easily mod their game to have a god mode.

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