Very few indie developers arent using it. The vast majority of casual devs have literally no idea the “code suggestions” they get from VSCode and other IDEs are AI generated, they often just assume its part of the LSP being fancy because itll only suggest a tiny bit of inline code.
Source: I do a lot of technical interviews at my company I work at, and I interview a lot of senior and junior devs all across the board.
Almost everyone has this feature enabled still (it ships pre-enabled and is opt out) and an incredibly high percent of devs are surprised when I tell them they have to disable that for the test, because it’s AI assistance. They are often like “wait THATS AI?!?!?” and are genuinely shocked to learn this.
This % is very high for both juniors and seniors alike, its never really explicitly even made clear to you that its a feature you can disable, nor that its AI, its just there already working when you first install VSCode.
And basically everyone uses VSCode for most programming, theres other IDEs but VSCode heavily dominates as what pretty much everyone uses for every language except the small handful of ones that have their own bespoke IDEs for their use case.
But the VAST majority of game dev is C# and Lua now and a bit of python, and all of those are first class VS/VSCode languages as the IDE everyone and everything will recommend when you look up getting into it.
So yeah, no, Id estimate about 95% of game dev at this point, both amateur and professional, is using VSCode and has the AI “intellicode” feature enabled still, totally unaware they are injecting a shit tonne of AI generated code into their games.
The devs dont know it, the managers dont know it, the PR time doesnt know it, the CEO doesnt know it, no one is even aware this is a thing at most places lol. Everyone is just like “wow <language>'s VSCode plugin just has such excellent quality autocomplete and quick fix suggestions, I love it!”
Not even joking, this is how most devs are atm, they have no fuckin clue haha
This isn’t about source code, it’s about using genAI for game assets like textures and character models. Steam’s disclosure policy explicitly states it’s about things a player can see or hear.
My point is, people are throwing huge hissy fits over random barely-matters stuff like “oh my god a random asset in some corner of some room looks AI generated”
When meanwhile like 40%+ of the codebase is AI generated, but because people dont know about that they dont give a shit.
They only care because they can see it and notice it.
It comes across as shallow performative upset.
I don’t see anyone who consumes games remotely bringing up the fact coding IDEs have been AI autocompleting code for like 2 years now, no one even gives a shit.
Only when it started showing up in art assets, or hell, being used just in proof of concept stuff and devs say it wont be in the final game, people are like “oh mah dawg” and stamp their feet.
Its cringe, get over it. The game is either bad quality or good quality, how it GOT to be that way shouldnt matter. The devs either did a good job, or they didnt.
Let me put it this way:
If you are busy critiquing how the result was achieved by what tools, instead of WHAT the result was, you are cringe.
If you critique “this looks bad, its low quality, it looks like garbage” yeah, I have no issue with that, its a valid critique. Regardless of HOW they made the bad game, a bad game is a bad game.
But if you care about what TOOLS they use, you are incredibly naive.
People need to go look up how much resources/power/water data centres for build servers use, which the industry has been using for decades. You think AI uses a lot of power and water? Get fucked dawg, that is NOTHING compared to companies running multi-hour long gambits of automated UX testing suites. That shit is where the real power draw is.
BUT the industry has been doing that for DECADES and yet no one has raised a single eyebrow at it, no one cared, no one even knew it was a thing companies did.
Suddenly companies are using AI, which uses a fraction of that water/power, and everyone is like “oh my dawg, theyre killing the planet”
Fuck off lol, if you werent complaining about it before, you come across as cringe, uninformed, naive, and dumb for suddenly caring about a 5% uptick in energy/water usage compared to what we were doing before.
So all you end up with left is the “stolen property” argument, which STILL doesnt apply if its not in the final product anyways.
And its a VERY wobbly argument to stand up and die on a hill for, anyways.
pixxelkick@lemmy.world 10 hours ago
Very few indie developers arent using it. The vast majority of casual devs have literally no idea the “code suggestions” they get from VSCode and other IDEs are AI generated, they often just assume its part of the LSP being fancy because itll only suggest a tiny bit of inline code.
Source: I do a lot of technical interviews at my company I work at, and I interview a lot of senior and junior devs all across the board.
Almost everyone has this feature enabled still (it ships pre-enabled and is opt out) and an incredibly high percent of devs are surprised when I tell them they have to disable that for the test, because it’s AI assistance. They are often like “wait THATS AI?!?!?” and are genuinely shocked to learn this.
This % is very high for both juniors and seniors alike, its never really explicitly even made clear to you that its a feature you can disable, nor that its AI, its just there already working when you first install VSCode.
And basically everyone uses VSCode for most programming, theres other IDEs but VSCode heavily dominates as what pretty much everyone uses for every language except the small handful of ones that have their own bespoke IDEs for their use case.
But the VAST majority of game dev is C# and Lua now and a bit of python, and all of those are first class VS/VSCode languages as the IDE everyone and everything will recommend when you look up getting into it.
So yeah, no, Id estimate about 95% of game dev at this point, both amateur and professional, is using VSCode and has the AI “intellicode” feature enabled still, totally unaware they are injecting a shit tonne of AI generated code into their games.
The devs dont know it, the managers dont know it, the PR time doesnt know it, the CEO doesnt know it, no one is even aware this is a thing at most places lol. Everyone is just like “wow <language>'s VSCode plugin just has such excellent quality autocomplete and quick fix suggestions, I love it!”
Not even joking, this is how most devs are atm, they have no fuckin clue haha
dylanmorgan@slrpnk.net 5 hours ago
This isn’t about source code, it’s about using genAI for game assets like textures and character models. Steam’s disclosure policy explicitly states it’s about things a player can see or hear.
pixxelkick@lemmy.world 1 hour ago
My point is, people are throwing huge hissy fits over random barely-matters stuff like “oh my god a random asset in some corner of some room looks AI generated”
When meanwhile like 40%+ of the codebase is AI generated, but because people dont know about that they dont give a shit.
They only care because they can see it and notice it.
It comes across as shallow performative upset.
I don’t see anyone who consumes games remotely bringing up the fact coding IDEs have been AI autocompleting code for like 2 years now, no one even gives a shit.
Only when it started showing up in art assets, or hell, being used just in proof of concept stuff and devs say it wont be in the final game, people are like “oh mah dawg” and stamp their feet.
Its cringe, get over it. The game is either bad quality or good quality, how it GOT to be that way shouldnt matter. The devs either did a good job, or they didnt.
Let me put it this way:
If you are busy critiquing how the result was achieved by what tools, instead of WHAT the result was, you are cringe.
If you critique “this looks bad, its low quality, it looks like garbage” yeah, I have no issue with that, its a valid critique. Regardless of HOW they made the bad game, a bad game is a bad game.
But if you care about what TOOLS they use, you are incredibly naive.
People need to go look up how much resources/power/water data centres for build servers use, which the industry has been using for decades. You think AI uses a lot of power and water? Get fucked dawg, that is NOTHING compared to companies running multi-hour long gambits of automated UX testing suites. That shit is where the real power draw is.
BUT the industry has been doing that for DECADES and yet no one has raised a single eyebrow at it, no one cared, no one even knew it was a thing companies did.
Suddenly companies are using AI, which uses a fraction of that water/power, and everyone is like “oh my dawg, theyre killing the planet”
Fuck off lol, if you werent complaining about it before, you come across as cringe, uninformed, naive, and dumb for suddenly caring about a 5% uptick in energy/water usage compared to what we were doing before.
So all you end up with left is the “stolen property” argument, which STILL doesnt apply if its not in the final product anyways.
And its a VERY wobbly argument to stand up and die on a hill for, anyways.