Comment on Jensen Huang says gamers are 'completely wrong' about DLSS 5 — Nvidia CEO responds to DLSS 5 backlash

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SkunkWorkz@lemmy.world ⁨2⁩ ⁨days⁩ ago

Probably not meshes since it is way too expensive. But these guys write the GPU drivers, so they of course have access to the different frame buffers and textures buffers and light source data. So just from depth and normal map data you can get a good representation of geometry. Like deferred rendering lights the scene from the 2D images in the G-Buffer not geometry.

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