Do you guys turn your graphics settings to lowest
Pretty much, yeah, lows whenever possible and mediums whenever lows are way too low (i.e. shadows, where low usually means pre-baked only, while medium does dynamic, yet blurry, shadows), and all post-processing disabled. Highs and ultras never provide any tangible difference during gameplay and their use is seemingly mostly limited to benchmarks.
and most modern anti-aliasing too
TAA can eat a dick. I’d take staircases over ghost edges and flickering shadows any day every day.
Luccus@feddit.org 5 hours ago
This such a bad take and demonstrates a total disregard for the role of technical artists and design.
Anti-aliasing aims to overcome an inherent limitation a raster (of pixels) may present, in oder to bring the actual result closer to an artist’s vision. The same can be said for any other technique. The common denominator is, that they all attempt to bring a artistd vision for their work closer to reality.
DLSS5, on the other hand, brings the result closer to Nvidias vision of what “good” looks like. And I think it looks bland and badly photoshopped and I want to see more good looking games.
Cruel@programming.dev 4 hours ago
Not true at all. Have you not seen all the NES emulators that apply anti-aliasing or other modern graphics techniques to old NES games? Completely changes the dev’s vision. You need to disable them.
Or you can just realize that modern devs are working with FSR/DLSS and tweaking it how they want. Just like they been doing with anti-aliasing. They can literally mask portions of the scene so DLSS 5 doesn’t apply to it.
Now, many games they showcased likely didn’t put much effort into tweaking their performance for DLSS 5 since it’s new and they didn’t get the chance, but newer games will use it. It’s not like raytracing and pathtracing just enhance whatever GPU driver devs want it to. The devs can control it.
sakuraba@lemmy.ml 2 hours ago
oh yeah let me apply antialiasing to my NES game!
are you for real? these are just algorithmic filters applied to an image
and don’t get me started on your last paragraph, full of bs they needed ANOTHER 5090 just to apply DLSS 5 to it, what makes you think it is different than ray tracing?