But still the idea of DLSS was to claw back performance lost to raytracing, right? This is the exact opposite of that, it costs performance to sloppify the game. I just pray it’s gonna be an optional feature in games and I can still use DLSS 4 instead.
Comment on Nvidia Announces DLSS 5, and it adds... An AI slop filter over your game
Romkslrqusz@lemmy.zip 1 day agoContext is important. The following sentence is:
The use of two GPUs is required right now as DLSS 5 still has a long way to go in terms of optimisation - both in terms of performance and its VRAM footprint. However, DLSS 5 is designed for use on a single GPU and that’s how it will ship later this year. Quite how scalable it is also remains to be seen, but in common with other DLSS technologies, Nvidia tells us that the computational cost scales with resolution.
SaharaMaleikuhm@feddit.org 14 hours ago
Skyrmir@lemmy.world 23 hours ago
Sure just double the vram and your AI can run, unfortunately you can’t afford that vram because billionaires are running AI.