Except reusing the same model/texture can be very good for performance. It doesn’t matter if there’s 1 instance or 1000 of a model in the game, it takes up the same amount of memory. Even transforming it/scaling it barely changes that.
Except reusing the same model/texture can be very good for performance. It doesn’t matter if there’s 1 instance or 1000 of a model in the game, it takes up the same amount of memory. Even transforming it/scaling it barely changes that.