Comment on Miiiiiiiiiiiiiist
CoderKat@lemm.ee 1 year agoYour comment has a vibe of complaining about that, but I like it for the exact reason you’re replying to. It’s a little overtuned (I’d like a couple of minutes before being given a hint), but I don’t have the patience for getting stuck for long periods of time, especially if it’s because of game limitations (ie, I can think of alternatives, but the game doesn’t let me use the alternatives because that’s not how video games work).
Blackmist@feddit.uk 1 year ago
Yeah, that’s sometimes really immersion breaking, but it does save time.
One of the recent Tomb Raider games (“Shadow of the” probably, which was otherwise unremarkable) had separate settings for puzzles, combat and exploration, so you could turn puzzle hints off completely. I still kept the exploration setting though, because it’s a nightmare to find the puzzle parts among all the clutter that modern games throw in. Like a wall full of cogwheels, but only two of them are part of the puzzle and the rest is just scenery.
CoderKat@lemm.ee 1 year ago
Yeah, that setting was great. I wish more games would have granular difficulty settings.