Comment on Steam :: About the New York Attorney General lawsuit against Valve

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rmrf@lemmy.ml ⁨1⁩ ⁨day⁩ ago

You drew a really strong link between what EA did and what Valve does, and that gives me the idea that you build your stance on that. EA lootboxes gave you nothing of monetary value, whereas that’s objectively untrue with valve.

You can say that the items are virtual so they’re not really valuable, but you can say the same thing about baseball cards in a sense; they provide no tangible value, only monetary value from sentiment, which is either real and applies to virtual items equally, or it isn’t in which collectable cards are in the same camp as weapon skins.

EA’s lootboxes gave items that could not be transferred, that’s also different from csgo boxes.

EA’s lootboxes locked core gameplay content behind them, and went so far as to reduce the playtime of people without them because the contents of the boxes were so overpowered making them a must have. I don’t recall ever having a noticeably worse experience playing CS because I didn’t have a skin, and I’m not already $60 in on the game y’know?

I agree that kids should not be able to buy cases unsupervised, and parents should be aware that this exists. But I also think that about pokemon and baseball and MTG cards as well, for the exact same reason.

I know I’ve done a lot of writing, so to summarize I’m not convinced by your logic. I believe CS cases are much closer to opening a pack of cards than you’re giving them credit for, and I think they’re an entirely different product than EA’s infamous lootboxes for a number of reasons.

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