The Resident Evil games (at least the few I’ve watched/played) have an inventory management system where each item takes up a certain amount of space, and you have to organize it efficiently in order to maximize how much stuff you can carry.
Comment on Just one more square bro
ulterno@programming.dev 16 hours agoWhat’s the other reference, for someone not much into Resident Evil?
zalgotext@sh.itjust.works 16 hours ago
ulterno@programming.dev 16 hours ago
Oh, is that all there is to it?
I thought it might also have something to do with the personality on the character on the right, or that you get a smaller inventory box when playing as that character.Natanael@infosec.pub 12 hours ago
Some items take up multiple slots so sometimes you’re literally playing tetris style packing, and if you didn’t plan ahead around especially weapons you will have to drop stuff before you can take something better
ulterno@programming.dev 12 hours ago
Yeah, I have played Diablo II
blx@piefed.zip 15 hours ago
Oh just that square packing thing from the post. There have been many posts/jokes about it being a mathematically optimal solution that feels irritatingly wrong.
I find the whole thing funny because it’s a very niche scientific concept that somehow made it to popular culture to the same level as a zombie game.
ulterno@programming.dev 15 hours ago
Yeah, it might be optimal for that specific case, but that doesn’t really make it so everywhere.
The item in the post would be fun for novelty though.