But also, what’s wrong with having any of those things? I’d argue it’s better to have those things with less developer crunch. We don’t need children to for “attachments” to video game franchises. That just breeds loyalty to corporations. We need games that are developed with love and care by developers who treat their employees and customers humanely. Whatever that looks like, we want that.
luciferofastora@feddit.org 1 week ago
Nothing. I’d take more good games instead of fewer hyperrealistic ones, if I had to choose, but those features themselves aren’t anything bad.
The compulsion that every game has to have them, that’s what’s annoying, particularly when it comes at the price of putting developers under pressure.
If we are to have them at all, yes, less crunch is better.
The loyalty to corporations is a bad thing, absolutely, but I can also see how forming attachments can be nice. I very much enjoy my attachments to various movie or game franchises.
The shitty part is that these franchises are linked to corporations. I like Star Wars, but fuck Disney.
Absolutely. Grand games should get the time and care they warrant. Commercial pressure is poisoning game development and has been for way too long already.