Comment on Video game romances need to evolve beyond lore dumps

Ediacarium@feddit.org ⁨1⁩ ⁨day⁩ ago

This is a really weird way to argue a weird point. I think, the main issue is, most games are closer to boardgames than movies and the author places them too close to movies.

And you can build boardgames for romance, sure. But, unless the romance is part of the core game loop, it’s something that breaks the flow of the game. So it gets abstracted away, or the romance is expressed in terms of the core game mechanics. Which, in video games often are reaching the next scene, dialog trees or gaining stat points.

And, even if you think they’re closer to movies, then most video games are closest to action movies. And here the word romance isn’t used. It’s just renamed love interest and is often just the price for saving the world, but the core ‘mechanics’ are the same.

And most romances will start as fun flings full of hope, not with the nitty-gritty logistics. The logistics will come later, sure. But most Video-Games are set romantically in a few weeks of summer camp, so there is no need to figure out logistics, yet.

Open-World games, that have a character that travels around and meets people as part of their daily lives, sure.

But this argument would apply to games like the Elder Scrolls series. Not Cyberpunk 2077 in which the main character is dying and has only weeks left to live.

But, I do concede that most romances do fall flat once you’ve reached the top. You had your sex-scene and you may have your kisses, your hugs, the new greetings in dialogue, and the characters return to being cardboard in the background.

source
Sort:hotnewtop