Comment on Young gamers in Japan may not be forming the same attachment to Final Fantasy or Dragon Quest because modern dev cycles are as long as their childhood, users theorize - AUTOMATON WEST

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ampersandrew@lemmy.world ⁨4⁩ ⁨weeks⁩ ago

Every era of video games was affected by its business model. Games used to be far more obtuse to sell guides and hint hotlines, and they used to be hard to the point that they were less fun so that it took longer to finish them. In the early 2000s, when the industry was largely between alternate revenue streams, you tended to get a lot of padding so that they could put a larger number of levels as a bullet point on the back of the box, so the first few levels would be great, but somewhere in the middle, they’d be pretty phoned in.

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