Comment on Games you fell out of love with.
potatoboy@lemmy.world 6 hours agoI also thought the ER questlines were counter intuitive. You would easily miss next steps or have no idea where to go to (at least, I did). And as such, it felt ER was designed to be played with the wiki next to it. Previous games did not really had this issue because of the more linear approach.
Kolanaki@pawb.social 6 hours ago
I mean… I had to use a guide to figure out how to access the DLC in Dark Souls 1 because it is rather convoluted compared to everything after it. So that I was prepared for. At least the biggest one (Ranni’s) is pretty easy to follow… Up to a certain point. Unless you rest at that one specific site of grace after picking up the mini Ranni doll, you may never know you can speak to the doll itself. It should have had the prompt appear at every site if you had the doll and not conversed with it.
I also was always disappointed with the MP. After the kickass MP of 2 and 3, ER pulled back on everything except the convenience. I do like the effigies so you don’t have to just literally stand around in a spot waiting to be summoned; but that is just about the ONLY thing I love about ER’s (vanilla) multiplayer.