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pjwestin@lemmy.world ⁨6⁩ ⁨hours⁩ ago

The N64 invented 3D platforming with this controller, which is why Mario 64 puts things like Crash Bandicoot and Laura Croft to shame; they’re creation of the C-buttons allowed for a free moving camera that could be used simultaneously with the joystick, which no one else could do at the time. Here’s an old promotional video for the DualShock where a developer even says, “What I’m really excited about is that we can do this on Sony, we don’t have to go do it on Nintendo.”

Nintendo invented an entirely novel system of inputs to give unprecedented control over a 3D environment. Sony looked at what Nintendo was doing and found a way to simplify those controls, and it was a great design; it’s the template for every modern controller. But criticizing Nintendo for not taking the time to, “reflect or refine,” the design, even though the design was a groundbreaking achievement in game development at a time when there was literally a new dimension being added to games, is ridiculous.

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