Comment on New Fable game removes feature core to franchise's DNA

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Voroxpete@sh.itjust.works ⁨6⁩ ⁨days⁩ ago

I think what you’re getting at here might be better expressed as “Moral choices are more interesting than morality systems.”

Life Is Strange doesn’t have a morality system of any kind, but it has, easily, some of the most interesting moral choices I’ve ever experienced in a video game. One of them doesn’t even affect the ending or later story beats (to my knowledge), and yet I literally had to put the controller down and walk away because I couldn’t make that choice… Both options were so unspeakably horrible, and yet the choice was obviously and urgently necessary.

Mass Effect actually has some really interesting moral quandaries, but they’re massively undercut by the need to force them into the game’s binary moral code, instead of just allowing them to be the complex problems that they are. Morality systems boil every choice down to an arbitrary position on an arbitrary axis.

The Witcher works because it simply presents you with situations and allows you to judge them for yourself. It doesn’t present you with a score card afterwards.

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