It’s an initial proof-of-concept. It’ll be developed into more complex games eventually, that’s not really an issue for it
The main issue is that it’s just a facade. It completely lacks the foundation required for a game. It’s a world without hard rules, which is a terrible experience for any user. The game isn’t determining cause and effect from actions. It’s just guessing at what would come next
What’s the point of decorating an in-game house if the next time you go there, the AI forgot what was supposed to be there?
What’s the point of completing quests if the AI forgets what you’ve completed?
What’s the point of getting new gear if AI hallucinates what gear you have?
There is no progress in an AI generated game because everything is made up as it goes. Google would need to fundamentally change their approach to allow for that
jacksilver@lemmy.world 2 days ago
Yeah, I think a lot of people forget that Google (and AI research like this) pumps out a lot of work like this that shows amazing new advances. However, that doesn’t mean any of this is near ready.
Here is a 2018 paper about using world models (a concept where a model is developing an understanding of a “world”) that used it to create an interactive Doom AI model - arxiv.org/abs/1803.10122 just to show that this stuff has been in the works for a long time.