Comment on Kotaku Asks: How Soon Is Too Soon For A Video Game Remaster Or Remake?

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520@kbin.social ⁨9⁩ ⁨months⁩ ago

3D vectors can work well, but as an artist you are better suited by going with the N64 approach. Due to technical limitations, textures were often used quite sparsely, with vertex shading providing the main colour and textures providing details. It was especially prevalent in games with cartoon art styles such as Mario 64 and Banjo Kazooie, but even games like GoldenEye used this trick to a degree.

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