Comment on Finally, the FPS I keep asking for: Deep combat, classic modes, and an honest-to-god server browser

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ampersandrew@lemmy.world ⁨7⁩ ⁨hours⁩ ago

I never recalled seeing a wall run in Quake, and now that I’ve looked it up, I think it’s the same words to describe two different things. Less “taking advantage of weird math for optimal speed” and more “kung fu action movie with guns”. They’ve got similar DNA, but this isn’t just Quake. For wall running in particular, think of The Matrix, which inspired GunZ: The Duel; the author seems to think that’s the closest touchpoint. I played the demo a while back as well, and I felt some influence from F.E.A.R., if that helps you.

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