NONE_dc@lemmy.world 1 day ago
Regarding collectables-based challenges, in my experience, all collectables that don’t unlock content or aren’t some kind of upgrade are a waste of time.
I remember collecting all the figments in Psychonauts 1, how frustrating and time consuming it was and how it was near useless to the regression of the game. I love Psychonauts and I would like to play it again over and over, but I would not collect those pesky figments ever again.
missingno@fedia.io 21 hours ago
If the collectibles aren't satisfying to obtain on their own, I don't think putting an unlock behind them makes them retroactively better.
A good collectible is something like Strawberries in Celeste, each one requires you to take a more difficult path or do an additional screen. They're fun to go for, and I think it actually would've detracted if some unlock made them feel like a required task rather than a bonus challenge.