Companies drive AI development. Your usage doesn’t really matter that much.
Comment on A Steam dev is deleting his own game after girlfriend made him realize AI is bad
HarkMahlberg@kbin.earth 1 week agoThe developer gives a pretty decent reason for the deletion, imo:
"I have realized the AI is not actually free, and it has a major effect on the economy and environment," Rakuel wrote. "Some AI companies can use this game just existing as a reason the get more investment for their AI companies, that benefit[s] no one, but rather suck resources from the economy from hard working people," he continued.
There's nothing he can do about Arc Raider's success, but taking ownership of what he did, I gotta say, respect.
Electricd@lemmybefree.net 6 days ago
HarkMahlberg@kbin.earth 6 days ago
Your usage still gives them justification to continue being global parasites. "Our daily active users is (X + you)."
Electricd@lemmybefree.net 6 days ago
Yea that’s probably true
LwL@lemmy.world 1 week ago
I would never judge anyone for using AI to fill in the parts they need to realize their project vision that they otherwise simpy couldn’t (without putting in a lot more effort into a thing they probably don’t really enjoy), but doing this is still a statement and pretty cool to do.
Not that I’ll ever be motivated enough to actually finish a project, but I’ve thought about the art aspect of making a game, and eventually figured if I’d need to commission more than I can afford, I’d be morally fine with genAI if the game is either free or I use a large portion of profits (if there are any lol) to hire artists to gradually replace the art.
Though I also refuse to give a single cent to all the companies profiting off this so any image gen I’ll ever do will be local on my pc (or for free on some service, I guess).
HarkMahlberg@kbin.earth 1 week ago
I don't think you deserve this many down votes for this take, but I'll provide a counterpoint. Not being able to afford a real artist is not as large a barrier as you think.
https://balatrowiki.org/w/Music
And here it is being played at the Game Awards.
LwL@lemmy.world 6 days ago
It depends on the project, I think. If you require hundreds of pieces to make the concept work (and such concepts have floated in my mind) even hiring an amateur would get pretty expensive. If it’s just small scope art (and for most games it will be) I agree, it can be relatively cheap. Though I’m still privileged in being able to afford that, some people couldn’t even really spare 200€ for a project that, statistically, is unlikely to make even half of that back.