What games are we even talking about? Like Gone Home or something?
The perception of choice still matters. A movie can’t ask you to choose anything, not even a false choice. So if that’s important, a movie simply can’t do it.
branching narratives
Lots of “plot only” games I see start to eschew even that and have tons of fake choices lmao, making it even movie-er.
What games are we even talking about? Like Gone Home or something?
The perception of choice still matters. A movie can’t ask you to choose anything, not even a false choice. So if that’s important, a movie simply can’t do it.
Microplasticbrain@lemm.ee 11 months ago
Yea dude this is often such a false promise, im sure some games pull it off but often its like one choice that makes a drastic difference in outcome.many times it’s not like a nuanced calculation of the decisions you make over an entire playthrough