I bought a $60 ship back in 2013 or whatever and have only tried it a few times since.
I would definitely recommend waiting for when - and if - it comes out as a polished product.
Most of the limited number of projects I backed on Kickstarter have succeeded, but Star Citizen is one of the two lessons I learned about throwing early money at big projects. Can’t believe it’s been over twelve years.
MalReynolds@slrpnk.net 21 hours ago
Agreed, IIRC they have a free weekend. A couple of years back I gave it a spin, realized what I wasn’t missing, and went back to Elite Dangerous and No Man’s Sky. You know, working space games…
Korhaka@sopuli.xyz 21 hours ago
Yeah, NMS and ED are both fun. Though I have found after a while each game becomes “now what?” kinda thing. I have played other sandbox games but in those I struggle to find much purpose in doing anything.
Expanding factions could give long term purpose but it doesn’t really give you anything. Maybe if you got access to a factions finances a bit and could more directly control them, faction owned fleet super carriers kind of thing?
MalReynolds@slrpnk.net 21 hours ago
Yup, very much make your own activities games, but both continue to grow. NMS especially just keeps bashing out free updates (Best Ongoing Game again at this year’s The Game Awards) and has monthly or so expeditions for the new things if you need more direction. Corvettes went over well.
Korhaka@sopuli.xyz 21 hours ago
True, NMS is certainly doing better at adding new stuff
boonhet@sopuli.xyz 16 hours ago
Has NMS been speeding up the pace of new updates too?
I swear I only played it a few years ago, but now I count 17 new updates after that