Comment on Larian CEO Responds to Divinity Gen AI Backlash: 'We Are Neither Releasing a Game With Any AI Components, Nor Are We Looking at Trimming Down Teams to Replace Them With AI'

<- View Parent
brucethemoose@lemmy.world ⁨2⁩ ⁨days⁩ ago

At a certain level, it is going to be a chore to determine who is or is not slopping up with AI media. Not every asset comes out with six fingers and a half-melted face.

Image/video diffusion is a tiny subset of genAI.

I can see legitimate frustration with an industry that seems reliant on increasingly generic and interchangeable assets. AI just becomes the next iteration of this problem. You’ve expanded the warehouse of prefab images, but you’re still stuck with end products that are uncannily similar to everything else on the market.

See above. And in many spaces, there are a sea of models to choose from, and an easy ability to tune them to whatever style you want.

And that’s before you get to the IP implications of farming all your content out to a third party that doesn’t seem to care where its base library is populated from.

Thier tools can be totally in house, disconnected from the outside web, if they wish. They might just be a part of the pipelione on their graphics workstations.


It’s important to draw a distinction between “some machine learning in our production workflows” and “a partnership with OpenAI.” Those are totally different things, and it sounds like Larian is talking about the former.

source
Sort:hotnewtop