Comment on ‘Baldur’s Gate 3’ Maker Promises ‘Divinity’ Will Be ‘Next Level’
ampersandrew@lemmy.world 2 days agoMuch less is determined by engine than the average person thinks. Andromeda wasn’t a new engine; it was an engine that was made to make Battlefield games that then had to be used to make action RPGs and racing games after the fact. Capcom made an engine for the games they had in mind 10 years ago, and it’s fantastic at Resident Evil, Devil May Cry, and even serving as an emulation wrapper, but it’s showing cracks under the support for open world games that they added more recently. Larian’s engine is made to support the systems driven RPGs they conceptualized in the early 2010s, and there’s little chance some other engine will do it just as well or better without plenty of custom code anyway. Ask Digital Foundry about all of the “optimization” Unreal 5 has done for developers already.
brucethemoose@lemmy.world 2 days ago
This is a fair point. When I made the original comment, I didn’t realize their in house engine went so far back:
en.wikipedia.org/wiki/Divinity_Engine
If they can shoehorn in something like KCD2’s or Satisfactory’s Global Illumination, but keep their workflows, that’d be perfect.
ampersandrew@lemmy.world 2 days ago
From the other Larian article in this community, it seems their engine improvements are largely things that they claim will allow them to iterate on ideas faster, like going right from mocap to a usable animation more quickly.
brucethemoose@lemmy.world 2 days ago
That sounds excellent.
I truly love that Larian leadership frames everything they talk about around their dev’s and their needs/wants. Another D&D game? “Oh, that’s great, but our devs hearts weren’t in it so we dropped it like a rock.” New engine? They ramble about improvements to dev workflows.
ampersandrew@lemmy.world 2 days ago
Keep in mind that also comes with Vincke championing AI, and though he says no genAI assets will make it to the final product, there’s still some dissent. Here’s hoping though.