Comment on The Attempt To Escape From Pain Creates More Pain
t3rmit3@beehaw.org 5 weeks agoYeah, I refuse to call anything ‘indie’ that is not in fact “independent” of a publisher. We already A, AA, and AAA to denote budgets. Rebranding ‘indie’ to mean ‘A’ or ‘AA’ games from third-party studios is drinking the publisher kool-aid. Sony especially pushed this angle.
GammaGames@beehaw.org 1 week ago
This distinction only perpetuates the silly (and often misleading) idea of the “tortured artist” grinding their soul to dust to make something true to themself. It doesn’t have to be that way.
So may people’s understanding of indie games begin and end at Indie Game: The Movie
t3rmit3@beehaw.org 1 week ago
No, this distinction prevents large studios from co-opting “indie” as a label, which people support because of that artistic discretion, and hiding it behind their opaque promises of such independence that no one can verify. You cannot trust a dev hasn’t been influenced by a publisher when they’re present, so the only way to ensure that is to not have a publisher present.
I don’t know that movie, but I do know actual indie devs who use e.g. Patreon for funding. It’s not about not having money, it’s about who your money comes from, and whether there can be hidden stipulations on it. With publishers, there always are.
GammaGames@beehaw.org 1 week ago
I just can’t see it that way.
Yes there are bad publishers out there, they’re probably the majority. Not all of them are