I’d orefer a title to summarize the article so that I know whether it’s worth my time investment to actually read it at all. Now, I’m put if by the blayant cliff hanger at the end of the title.
I read the article. It appears to deliver on the promise of the headline pretty completely. The headline also isn’t sensationalized or misrepresentative of the content. Are you just upset because it sounds a little bit like a LinkedIn status in its construction?
Lifter@discuss.tchncs.de 1 week ago
ilinamorato@lemmy.world 1 week ago
It’s a very good summary of the article. The things the author reconsidered were pretty nuanced, and trying to describe them in a headline without making the headline even longer than it is.
Would you have liked this better?
“This Minecraft map that recreates Kowloon Walled City, one of history’s most notorious slums, made me realize that 3D level design isn’t just about the complexity or the environmental challenge, but about the internal lives of the people who live there and the way that the game implies a greater reality that exists beyond the confines of the camera’s field of view”
Because that’s too long to fit in a tweet.
TalkingFlower@lemmy.world 1 week ago
Yeah, but…
Minecraft will never achieve the writer’s design requirement; immersive sim level design philosophy is where he is aiming, where highly environmental detail and possibly some competent AI to support the immersion.
MC is just a block-by-block construction, competent with building form, and it offers some simple decoration, and no more; I can’t see how it is a fair comparison.
ilinamorato@lemmy.world 1 week ago
I think part of what you’re saying is why the Kowloon build can’t deliver that, though.
TalkingFlower@lemmy.world 1 week ago
No, Minecraft cannot deliver that kind of experience.
Go check out video of The Utuluk Complex in Mankind Divided if you want to know what the writer is seeking.