Comment on Why are there so many bloody roguelikes or roguelites, and what really makes a game roguish?

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JillyB@beehaw.org ⁨1⁩ ⁨week⁩ ago

Man I wish we had better terminology for this type of game. Roguelike and roguelite give the same energy as “Doom-clone” for every fps in the 90s. Later we called them FPS games. That genre has since been refined into tactical shooters, arcade shooters, milsim, etc. Meanwhile, we’re still stuck calling all games that have randomized runs “rogue-likes”. Being pedantic about the definition doesn’t make this situation better.

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