Comment on Why are there so many bloody roguelikes or roguelites, and what really makes a game roguish?
StitchInTime@piefed.social 1 day ago
You ask an excellent question, one that I feel you already know the answer to. From my understanding, the term is unfortunately broadly overused for any procedurally generated game, to the point where the original meaning has been lost to time.
colournoun@beehaw.org 1 day ago
How many gamers today have even played or know what the original Rogue is?
Malgas@beehaw.org 1 day ago
Not enough. Omega, ADoM, Angband, Crawl, and Nethack are roguelikes. Nearly every game mentioned in this article is a roguelite.
JillyB@beehaw.org 5 minutes ago
Man I wish we had better terminology for this type of game. Roguelike and roguelite give the same energy as “Doom-clone” for every fps in the 90s. Later we called them FPS games. That genre has since been refined into tactical shooters, arcade shooters, milsim, etc. Meanwhile, we’re still stuck calling all games that have randomized runs “rogue-likes”. Being pedantic about the definition doesn’t make this situation better.
jansk@beehaw.org 1 day ago
I would agree with this definition. If the game does not visually resemble Rogue even a little at a glance, in what sense is it “like” Rogue