Comment on Why are there so many bloody roguelikes or roguelites, and what really makes a game roguish?

StitchInTime@piefed.social ⁨1⁩ ⁨day⁩ ago

You ask an excellent question, one that I feel you already know the answer to. From my understanding, the term is unfortunately broadly overused for any procedurally generated game, to the point where the original meaning has been lost to time.

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