Comment on NCSOFT - Q3 2023 Earnings Release
halfapage@lemmy.world 11 months agoWhat do you mean by “their bait-and-switch”?
Comment on NCSOFT - Q3 2023 Earnings Release
halfapage@lemmy.world 11 months agoWhat do you mean by “their bait-and-switch”?
lulztard@lemmy.wtf 11 months ago
Switching from big social open world bosses to strict coordinated instanced content. Drastic spike in difficulty in favour of a shift away from chill casual content. General WoWification like trinity and
questsquest-like achievement-structure. Didn’t go over well with the playerbase, and took them almost ten years to barely recover from it, if one is desperate enough to use the drought numbers as a bar instead of the pre-drought ones.necropola@lemmy.sdf.org 11 months ago
With the worst being task collections which have to be completed in order, e. g. Frode’s Journal which even forces you to do/repeast the 3 SotO metas in order or it doesn’t count,
W T F !
halfapage@lemmy.world 11 months ago
Hah, I’ve never thought of such a concise term for it. :) Thanks for clarification.
necropola@lemmy.sdf.org 11 months ago
I think that GW2 already lost it’s way/innocence very early on when they listened to a vocal minority of players who wanted WoW-like progression and instanced content … which lead to Fractals and Ascended Gear with Agony Infusions and later with HoT even to Raids.
I mean, there’s nothing wrong with people enjoying this type of content. I hear that WoW is very much alive and – according to MightyTeapot – Mythic+ is even better than Fractals. Funny enough, he also says that he is playing an Instance Simulator (and not an MMO).
What I fiind kinda sad is that ArenaNet didn’t have the balls (or chance?) to stick with their original vision of what an MMO should be like and instead tried to be more like WoW.
➡️ The miller, his son and the donky
lulztard@lemmy.wtf 11 months ago
Hear, hear. I’m pretty sure there are like five OG fans left that actually enjoyed the concept of a casual open world MMO. The most bizarre thing is that Anet actually managed to take off by not competing with WoW and instead pandered to an entirely different consumer bracket.
s i g h
necropola@lemmy.sdf.org 11 months ago
Yep, I’m probably one of those fans. Though I also very much like the team-play aspect that usually comes with (instanced) group content. What I would like are random encounters you’d find in open world (possibly instanced) which would require people to spontaneously group up as a team of max. 5 to beat it.
Similar to Dungeoneering in RuneScape, but with occurances/entrances randomly spread out over the open world, using your current gear scaled to the level of the encounter and difficulty/rewards scaled to the number of people in the group.