Comment on NCSOFT - Q3 2023 Earnings Release
lulztard@lemmy.wtf 11 months ago
Compared to pre-HoT numbers: i.imgur.com/Vgd7ejp.png
It’s sad to see GW2 being barely able to scratch even the pre-HoT numbers of twelve month of content drought. Never mind the pre-HoT numbers during active content deployment. Took them almost ten years after their bait-and-switch.
brogrum@lemmy.wtf 11 months ago
[deleted]lulztard@lemmy.wtf 11 months ago
Yeah, it’s much more interesting that way and a curious thing that you don’t find those numbers anywhere anymore. It’s also from interest that almost the entire 2014 numbers are during a complete and utter stop of content deployment. Almost 12 month of absolute 0 content updates in favour to rush out HoT. And it still had better numbers than everything that came afterwards up to EoD.
Though it’s revenue . Squeezing more out of less players can highten the revenue as well, and Anet got nuked from orbit by NCSoft pre-EoD.
halfapage@lemmy.world 11 months ago
What do you mean by “their bait-and-switch”?
lulztard@lemmy.wtf 11 months ago
Switching from big social open world bosses to strict coordinated instanced content. Drastic spike in difficulty in favour of a shift away from chill casual content. General WoWification like trinity and
questsquest-like achievement-structure. Didn’t go over well with the playerbase, and took them almost ten years to barely recover from it, if one is desperate enough to use the drought numbers as a bar instead of the pre-drought ones.necropola@lemmy.sdf.org 11 months ago
… .and quests quest-like achievement-structure.
With the worst being task collections which have to be completed in order, e. g. Frode’s Journal which even forces you to do/repeast the 3 SotO metas in order or it doesn’t count,
W T F !
halfapage@lemmy.world 11 months ago
Hah, I’ve never thought of such a concise term for it. :) Thanks for clarification.
necropola@lemmy.sdf.org 11 months ago
I think that GW2 already lost it’s way/innocence very early on when they listened to a vocal minority of players who wanted WoW-like progression and instanced content … which lead to Fractals and Ascended Gear with Agony Infusions and later with HoT even to Raids.
I mean, there’s nothing wrong with people enjoying this type of content. I hear that WoW is very much alive and – according to MightyTeapot – Mythic+ is even better than Fractals. Funny enough, he also says that he is playing an Instance Simulator (and not an MMO).
What I fiind kinda sad is that ArenaNet didn’t have the balls (or chance?) to stick with their original vision of what an MMO should be like and instead tried to be more like WoW.
lulztard@lemmy.wtf 11 months ago
Hear, hear. I’m pretty sure there are like five OG fans left that actually enjoyed the concept of a casual open world MMO. The most bizarre thing is that Anet actually managed to take off by not competing with WoW and instead pandered to an entirely different consumer bracket.
s i g h
necropola@lemmy.sdf.org 11 months ago
I like this/your illustration with colors indicating the exxpansion releases:
Image
It’s also very interesting to look at the quarter after each release which I would read as follows:
lulztard@lemmy.wtf 11 months ago
Yeah, it’s much more interesting that way and a curious thing that you don’t find those numbers anywhere anymore. It’s also from interest that almost the entire 2014 numbers are during a complete and utter stop of content deployment. Almost 12 month of absolute 0 content updates in favour to rush out HoT. And it still had better numbers than everything that came afterwards up to EoD.
Though it’s revenue . Squeezing more out of less players can highten the revenue as well, and Anet got nuked from orbit by NCSoft pre-EoD.