I mean, that’s just the way an MMO needs to be with its story. Choice, if present at all, needs to be extremely limited to make open world design possible and to keep the scope doable.
In GW2, the tradeoff is that we get awesome meta-events, raids, etc. all because all of our characters making mostly the same choices.
Paradachshund@lemmy.today 1 year ago
That’s true, though normally I actually like the commander (especially during PoF era). There’s been ups and downs with it I think.