Comment on Games with Text-based Interaction?
Ftumch@lemmy.dbzer0.com 2 days ago
Starship Titanic comes to mind, though the text parser is only used to talk to characters.
You might also enjoy playing around with KathaaVerse. It uses AI (LLM) to turn any book into a text adventure. Last time I tried it, a lot of the time it felt more like playing a fever dream than an internally consistent story, though.
tiramichu@sh.itjust.works 2 days ago
I played Starship Titanic as a kid, and loved it! Its one of four or five games I still kept the original PC “Big Box” for, all these years later.
The text parser being used only to talk to characters isn’t a detriment for me, it’s a feature! Clicking on things is much more intuitive for interactions, so just like Event[0] (which works the same way) I consider that a plus. Thinking about it, I wouldn’t be surprised if the devs of Event[0] were actually inspired by Starship Titanic…
As for AI, that’s something I imagine we’ll see more of in the future. Something like KathaaVerse isn’t that exciting to me as it’s mostly a thin wrap around an LLM - which as you say is liable to go off the rails, and it’s not a rich experience.
For it to be compelling to me it needs to be a curated game first, with environments and interactions and actual programmed mechanics, and then AI second to potentially enhance that game experience with rich and natural conversation. It will be a fun match when someone gets it right.