Just because something is big and difficult, doesn’t mean it’s good or fun. I still need to play it to see if I like it, but the reasoning used here is flawed.
But we’re not talking about technical merits but artistic.
There is no RPG series as big and immense as Trails.
This is Nihon Falcon’s crowning achievement. In terms of sheer craftsmanship, only one other JRPG compares.
JigglySackles@lemmy.world 13 hours ago
missingno@fedia.io 1 day ago
The technical merits were why FF7 was so impactful as a cultural landmark of video game history.
Is Trails a good game? Sure.
Is FF7 the right comparison to invoke? Not even close.
atomicpoet@lemmy.world 1 day ago
The technical merits mattered when it launched. Do they matter now? Not at all. Otherwise FFVII would’ve gone the way of Battle Arena Toshinden—big splash at the time, forgotten in the long run.
What gives FFVII its staying power is the art. That’s why we play games. Not for specs. For creativity.
And this is where FFVII and Trails meet: at the rarefied height of JRPG artistry. The pinnacle. God-tier.