cerebralhawks@lemmy.dbzer0.com 9 hours ago
I don’t get it. Borderlands 1 ran at like 720p (less?) on native hardware (Xbox 360) and it looked great, mostly because of the cel-shaded graphics. Cel-shaded was code (maybe still is) for low-res and it covers it up well. So I feel like anyone trying to push 4K Borderlands (Gearbox, or players) is in the wrong here and that may be part of the problem. Now if Borderlands 4 can’t run at 1080p or 1440p on good hardware… that’s Gearbox’s problem to fix. Trying to run Borderlands at 4K sounds about as stupid to me as Animal Crossing at 8K — apparently that has been accomplished with a very powerful computer and an emulator. (AC for Switch is not performance locked to hardware, it’ll scale up to whatever you can run it on.) But it just begs the question “fucking WHY?”.
I feel like the discourse around Borderlands 4 should be “is it fun” followed at a great distance by “is the story compelling enough to draw me in?” I did not have plot expectations for the first one, and it exceeded them.
Disclaimer: played and beat BL1 and all its DLC. Dabbled in 2 and 3. Have not played BL4 yet. Looking forward to a Siren play on my Series X at some point, but not now.
brucethemoose@lemmy.world 9 hours ago
On the contrary, it should be perfectly runnable at 4K because its a 2025 PC game and the cel-shaded graphics should be easy to render.
‘Unreal Engine’ is no excuse either. Try something like Satisfactory rendering TONS of stuff on a shoestring budget with Lumen, like butter, on 2020 GPUs, and tell me that’s a sluggish engine.
CheeseNoodle@lemmy.world 9 hours ago
My understanding is that Unreal is a garbage engine for optimization at face value, it has a lot of useful tools and a lot of incorrect/dated documentation for those tools some of which are also just kind of configured wrong as their default settings. If effort is put into optimization to configure things correctly and only use the various tools like nanite or lumen in their actual use cases (rather than just throwing them on everything) you can get some pretty fantastic optimization.
TLDR: Good but complex tools marketed as low effort with bad defaults and exagerated marketing.
brucethemoose@lemmy.world 8 hours ago
Gearbox has developed on Unreal Engine since 2005. They have ~1,300 employees.
I’m sorry, I know game dev is hard. But if indie devs can get it to work, Gearbox should too.
cerebralhawks@lemmy.dbzer0.com 9 hours ago
Right because Cyberpunk looks amazing in 2025 and it ran like shit five years ago at launch.
But 4K gaming is more demanding than people realise and gaming companies shouldn’t be getting so much flak for it.
acosmichippo@lemmy.world 5 hours ago
why are we comparing a game 5 years ago to one released today? hardware is much more capable now.
paraphrand@lemmy.world 4 hours ago
Eh, I guess it is. But it also isn’t. We have stagnated a bit in the rasterization and VRAM departments when you talk about affordable entry level cards that most people buy.
And the PlayStation 5 has not changed since it launched…
brucethemoose@lemmy.world 9 hours ago
Honestly Cyberpunk’s raytracing run’s like poo compared to Lumen (or KCD2 Crytek) compared to how good it looks. I don’t like any of the RT effects but RT Reflections.
PTGI looks incredible, but it’s basically only usable with mods.