Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks
faint_marble_noise@programming.dev 4 days agoName one with purpose, then. There is the big cave with the boss. It is separated in two halves by a long ass platform. There are no enemies, exploration, rewards or challenges on the platform. The sole purpose of it is to make you run right and then left, instead of just facing the boss right away.
teawrecks@sopuli.xyz 3 days ago
If it’s the one I’m thinking of, I barely consider that one a run back. It’s like 40s to get to the boss from the bench. And at that point I the game, I noticed myself start hitting the bounce plants much more consistently after having to do this run many times. Up until then I hadn’t been forced to repeat the same small section yet.
And (staying vague to avoid spoilers), the bench itself was particularly “surprising” specifically because of the long gap without any benches leading up to it, forcing you to repeat the same long platforming/combat sections over and over. Players would not have been “surprised” by it if they weren’t so desperate for a bench.