Comment on The search for the correct amount of split-lock misery [Linux]
jarfil@beehaw.org 23 hours agoThe new kernel.split_lock_mitigate knob, if set to zero, will disable the penalization of processes using split locking (while retaining the warning sent to the system log)
Sounds to me like it’s fixed. WINE could follow dmesg, and show a popup with recommendations when it detects one of its processes is getting throttled.
tal@lemmy.today 22 hours ago
It still has the performance impact for the rest of the system if one re-enables it.
jarfil@beehaw.org 22 hours ago
As long as you can re-disable it after playing the game…
I know, all background processes get impacted during gameplay, but that was the case already. The popup can explain the tradeoff, and who’s to blame (game dev).