Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks
mic_check_one_two@lemmy.dbzer0.com 1 day agoI’m guessing it’s something like when you lose to a boss you have to travel a senselessly difficult and long way back to the boss to try again?
Exactly. Lots of bosses don’t have convenient save points nearby, so you’re forced to walk back from the save point every time. And many of the treks are either long or just outright annoying (cheesy enemies, obstacle courses, etc.)
curiousaur@reddthat.com 1 day ago
Hot take here, but I don’t mind them. Exactly because they take focus. They tell me when it’s time for a break. If I’m not up for the runback, then I’m not up for aother attempt at the boss.
Pyr_Pressure@lemmy.ca 1 day ago
Eh, make it optional. On hard difficulty make it a thing, medium difficulty allow it to be skipped.
curiousaur@reddthat.com 1 day ago
Why? If you can’t get through that, you aren’t going to beat the boss.
Pyr_Pressure@lemmy.ca 1 day ago
I haven’t played silksong, but I’m just going off other games in the past for my experience.
If you make it through the hallway of meaningless denizens that just waste time and get to the boss, then die to the boss… Why waste time going through the meaningless denizens again to challenge the boss?
I can see it on higher difficulties when you need to make sure you get through the meaningless denizens perfectly in order to preserve your health and resources to have a better chance of defeating the boss.
But when you just want to experience the story on lower difficulty why make the denizens less powerful to make the boss easier when you can instead just put the save point in front of the boss in instead of the denizens? You’ve already made it through the denizens, it’s not like you’re skipping content.