Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks

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mic_check_one_two@lemmy.dbzer0.com ⁨1⁩ ⁨day⁩ ago

I’m guessing it’s something like when you lose to a boss you have to travel a senselessly difficult and long way back to the boss to try again?

Exactly. Lots of bosses don’t have convenient save points nearby, so you’re forced to walk back from the save point every time. And many of the treks are either long or just outright annoying (cheesy enemies, obstacle courses, etc.)

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