Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks

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NoneOfUrBusiness@fedia.io ⁨17⁩ ⁨hours⁩ ago

In a game like Hollow Knight (and Silksong), I can't help but feel such a crude setting would end up doing more harm than good. I mean, let's take health for example. Increasing your health wouldn't help much if you can't handle what the game is throwing at you; the few extra masks the game gives you only really help if you can handle the difficulty but need mistake tolerance, otherwise enemies will still hit you and you'll still fail at platforming and fall into spikes. Fundamentally the difficulty of a game like Hollow Knight comes from a lot more than just damage numbers, so a naive difficulty scale would only give the illusion of accessibility that would fade away at the first difficult part.

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