Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks
Anarch157a@lemmy.dbzer0.com 1 day agoAnother 80s child here. The difficulty of ganes of that era was to extend tge game duration and made them seem longer. They were designed that way to eat quarters at the arcade, the original “games as a service”. What happened with home computer and console games at the time was that developers used the same paradigms for “buy to own” games that they used for arcade, thus the idea of limited lives, game over screens, high dificulty, etc.