If you dislike impressionist art, would you still go to a museum exhibition on that topic and then get angry at the curators?
Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks
Quazatron@lemmy.world 1 day ago
Regarding difficulty: I’ve lived through the 80’s, where difficulty was ramped up to make the game last longer, as you only had precious few kilobytes to fill with content. I’ve grown to hate difficult games.
It is your right as creator to go that way if you wish, but it is my right as player to hate your guts if I buy your game and it kills me over and over again in the first minutes.
qweertz@programming.dev 1 day ago
Quazatron@lemmy.world 1 day ago
If it is clear that the topic is Impressionist art, I would not go. If I buy the ticket to see Expressionism and get Impressionism instead, I would fell upset.
(Actually, I’d go either way, I love art)
Anarch157a@lemmy.dbzer0.com 1 day ago
Another 80s child here. The difficulty of ganes of that era was to extend tge game duration and made them seem longer. They were designed that way to eat quarters at the arcade, the original “games as a service”. What happened with home computer and console games at the time was that developers used the same paradigms for “buy to own” games that they used for arcade, thus the idea of limited lives, game over screens, high dificulty, etc.