Comment on How Do I Validate My Game Idea? (Please Help)
Ugurcan@lemmy.world 2 days ago
Well…
One thing is you can’t know if a ‘game idea’ is a good one before battle test it.
On one hand it’s similar to writing a book or shooting a movie. Sometimes most mundane narratives have something that ‘clicks’, making it a hit. And sometimes most interesting ones have bad execution, to become instant failures.
On the other hand, of course there are some understanding about ‘what is entertaining’ and ‘how to make things fun’. There are lots of discovered rules, tropes, approaches that worked so far. Like, Game of Thrones books always meant to be a cash cow TV series, and you see traces of almost all the rules that makes a book a good TV material. So there are many sources about narrative and game design that can guide you through your journey.
Of course the concepts discussed in these sources aren’t definitive and open to interpretation. But they helped me dearly exploring ideas and increase the value of gamers experiences.
Some I can recommend are,
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Art of Game Design (Jesse Schell): It comes with a deck of cards which is very valuable for self-feedbacking.
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The Game Narrative Toolbox
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How Games Move Us
So one thing I must press here, is that there’s no relation between how ‘good’ your game is and how much it sells. One giant problem the industry’s passing through is ‘discoverability’
I offer some professional services about how to reach out to your niche. DM me if you’re interested.
Road_Warrior_10@lemmy.world 2 days ago
Thank you! I have the Jesse Schell book, but I started another about making games that was about how games created experiences. When I read it I will move to Art of Game Design. So far the first three chapters have been very insightful!
Ugurcan@lemmy.world 2 days ago
So how did your experience is going with lenses? Do they help you with self-diagnosing so far?