Comment on Are those of us who grew up on older games more attuned to latency?
NuXCOM_90Percent@lemmy.zip 5 days agoAnd there is a reason the +/- (?) buttons literally changed the render window for DOOM and the like. Like… those iconic HUDs were specifically so that those playing on a 640480 monitor might actually only have to worry about a 640360 game and so forth.
Same with those of us who played games like Unreal Tournament at 18-24 FPS on an 800*600.
Like I said, there are definitely some problem children (again: Team Ninja). But it is also worth remembering that most games are still targeting a previous gen console SKU at 1080p. And, ironically, the optimizations are going to be geared more towards that.
Which… is why upscaling is such a big deal. Yeah “AI Upscaling” is a great buzzword. But it really is no different than when we used to run OFP at a lower resolution on the helicopter missions. It is just that now we can get “shockingly good” visuals while doing that rather than thinking Viktor Troska looks extra blocky.
Like, I’ll always crap on Team Ninja’s PC ports because they are REALLY bad… even if that is my preferred platform. But it took maybe 2 minutes of futzing about (once I got to Yokohama proper and had my game slow to sub 20 FPS…) to get the game to look good and play at a steady 60 FPS. No, it wasn’t at Epic (or whatever they use) but most of the stuff was actually on High.