Comment on Let's discuss: God of War
MudMan@fedia.io 1 week agoFrankly, I don't think any of the originals are particularly good, and I was done with the new one just before the first one was over. They aren't terrible, but I've always found the praise and hype for the series entirely disproportionate to the content.
mohab@piefed.social 1 week ago
In terms of what? And what's your relationship like with the character action genre?
MudMan@fedia.io 1 week ago
I don't particularly love the floaty, sloppy "just put some damage in this 180 degree arc" basis of the combat system much. I am also not at all on board with most of the early teenage edgelord narrative stuff in there. Maybe I was a bit too old by the time these came out.
The Harryhausen references are neat and some of the boss fights are cool set pieces that did set some of the groundwork for later AAA action games, but I would much rather spend time in the more expressive, free-flowing Devil May Cry side of things if I'm going for snappy, precise combat... or all the way into Musou slop, I suppose, although I'm not much into that, either.
mohab@piefed.social 1 week ago
I'm not sure what this means, to be totally honest.
I don't care what anyone says, narratives in character action games are shit 😂 I'm never gonna defend it, and always find it odd that people cared about their stories. They're not good vehicles for storytelling, IMO.
There's a reason GoW (2018) had to change genre to shift focus to storytelling, for example.
Hmm… this makes me wonder how much time you spent playing around with GoW3's combat system because it clearly takes a lot of inspiration from DMC.
MudMan@fedia.io 1 week ago
They definitely moved towards... I'm gonna say better references later in the franchise.
Still, there's also a reason they moved to a whole different genre.
GoW's core combat premise is that you have absurd range and can deal damage in a wide arc. It was REALLY hard to tighten that all the way via iteration while keeping the way the game plays.
GoW 3 was a huge step above its predecessors in setting up big standout setpieces, and it played... I'm gonna say "better", but it was still limited by the core framework of the series so far, and my argument is that framework was fundamentally flawed.