Comment on We can't keep making videogame stories for players who aren't paying attention to them
Sophocles@infosec.pub 1 day ago
I feel like stories have never been my go to. I always find myself playing games with excellent gameplay, rather than story (Mindustry, Balatro, Galaga, etc). I love a good story don’t get me wrong, but gameplay is my main attraction to games, and I feel thats where games started. If you look at retro games like Dig Dug or Adventure, or even modern indie titles like Balatro the attraction is basically 90% gameplay
megopie@beehaw.org 1 day ago
I think that’s kind of the kicker, a lot of studios and franchises got big based on the quality of their story telling, but did poorly with audiences that were just there for the gameplay, since the gameplay is there to serve the story, to support it and facilitate it. But if you’re just there for the gameplay and don’t care about the story, then the gameplay will be boring.
So they’ve sanded down the story to make the gameplay accessible to people who don’t care about the story.
But now you have a story built to serve gameplay, and gameplay built to serve the story. Nether is good on its own merits, so no one really likes it.